Fixed the issue with overexposed player setup screen:.Fixed Stroggos atmospheric scattering (sky color) and overall sky brightness.Fixed the stutter caused by Steam overlay by updating to the latest version of SDL2.Added cvar 'pt_show_sky' to make analyzing skybox geometry easier.Added cvar 'pt_accumulation_rendering_framenum' to control how many frames to accumulate in the reference mode.Added "shader balls" to the shipping builds.Added triangular lights for laser beams:.Added support for loading custom sky (portal) light meshes from.obj files, and added portal light definitions for many maps in the base game.Added a spatial denoiser for the specular channel.Added god rays in reflections and refractions, improved god rays filtering. Added support for security camera views on some monitors in the game.Added support for multiple reflection or refraction bounces.Added support for dynamic resolution scaling that adjusts rendering resolution to meet an FPS target.Find many other technical changes in the official change-log below. Metal and glass surfaces are made to appear more photo-real thanks to denoiser improvements. NVIDIA also improved the AI denoiser for the game. Light shafts also get reflected off certain metal or glass surfaces. NVIDIA implemented light shafts or god rays throughout the game, including underwater light shafts. Support is added for multiple reflection/refraction bounces, which makes it possible to create a "hall of mirrors" effect. Over 400 textures have been redone by NVIDIA, adding detail. NVIDIA also remastered several textures of the game, increasing texture detail. Much like watching online videos with resolution toggle set to "auto" (which adjusts resolution based on your Internet bandwidth), dynamic resolution scaling adjusts the rendering resolution of your game on the fly in pursuit of a frames-per-second target. With version 1.2, NVIDIA added support for a boatload of modern technology, beginning with support for dynamic resolution scaling. It comes with id Software's shareware 1st episode content, although you can add your own licensed game data for the full game. Quake II RTX, promoted by NVIDIA, is a playable tech-demo for its RTX real-time ray-tracing technology that's based on a classic 3D game so it runs on nearly all DXR-compatible graphics cards (GeForce GTX 10-series, 16-series, and RTX 20-series). NVIDIA today released a major update to Quake II RTX that add even more eye-candy to the game, leveraging RTX.
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